Private company

2K Czech

Logo: Take-Two Interactive, Public domain, via Wikimedia Commons3

Czech video game developer

2K Czech, s.r.o. (formerly Illusion Softworks, a.s.) was a Czech video game developer based in Brno, founded as Illusion Softworks in 1997 by Petr Vochozka and Jan Kudera. The company was acquired by Take-Two Interactive in January 2008 and subsequently organised under the 2K label, becoming 2K Czech.2 It employed 110 people in 2019.1 Wikipedia text CC BY-SA 4.0

Last updated Oct 20, 2026.

Overview

1997Founded1
  • Industryvideo game industry1
  • HeadquartersBrno1
  • Legal formakciová společnost, společnost s ručením omezeným1

2K Czech, s.r.o. (formerly Illusion Softworks, a.s.) was a Czech video game developer based in Brno, founded as Illusion Softworks in 1997 by Petr Vochozka and Jan Kudera. The company was acquired by Take-Two Interactive in January 2008 and subsequently organised under the 2K label, becoming 2K Czech. The studio was merged into 2K's Hangar 13 in 2017. The developer is best known for creating the Mafia series.2

Corporate structure

2K Czech is part of a group headed by Take-Two Interactive. 169 entities, 24 countries on record. Switch between the flow chart and the network, and select any entity to see its details.

Built from parent and subsidiary links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); subsidiaries listed in Exhibit 21 of annual reports filed with the SEC; subsidiaries, stakes and holdings from Wikidata (CC0). Each entity in the chart links to its source.

The story

Founded by Jan Kudera and Petr Vochozka in 1997.1

Illusion Softworks

Illusion Softworks was established in 1997 in Brno by Petr Vochozka and Jan Kudera. The company succeeded Vochozka's video game publisher, Vochozka Trading, through funding provided by Kudera's Cash Reform fund. The team initially comprised only five people, including Vochozka and Kudera. The team would expand to 40 people by the release of Mafia in 2002.

The studio provided assistance to Silver Wish Games for the production of Wings of War, Chameleon and Circus Empire.

In September 2007, several Illusions Softworks employees left the studio to found The Easy Company, which went on to produce MotorM4X (2008).

2K Czech

On 8 January 2008, Take-Two Interactive announced that they acquired Illusion Softworks for an undisclosed sum. As a result of the acquisition, Illusion Softworks became part of Take-Two Interactive's 2K label and was renamed to 2K Czech. According to Take-Two Interactive's chief executive officer, Ben Feder, the agreement was made to expand the company's "strategic focus on owning high-value intellectual property". In July 2011, several employees that had left 2K Czech, along with former employees of Bohemia Interactive, founded Warhorse Studios, the studio behind 2018 video game Kingdom Come: Deliverance.

In September 2011, 40 employees were laid off from the company's Brno studio, with a few others made redundant at its Prague studio. Both studios previously housed a total of 200 employees, with around 25% of them being cut due to the layoffs. In November 2012, 2K Czech began hiring for a new, announced project; at the time, 2K Czech had 188 employees. There were reported creative differences between developers within 2K Czech, regarding the direction of the third installment of the Mafia series, which had started production between late 2010 and early 2011, with the project being rebooted around seven times between 2011 and 2013.

Succession by Hangar 13

2K announced in January 2014 that 2K Czech's Prague office was to close, and that 10 employees (including the development of Mafia III) would be transferred to 2K's headquarters in Novato, California, with most other employees moved to 2K Czech's remaining Brno studio. Of an undisclosed number of employees that were laid off, some were later hired by Warhorse Studios. Mafia III's development was later shifted to 2K's new studio, Hangar 13, with 2K Czech receiving a supporting role. In 2017, the studio was merged into Hangar 13.

From Wikipedia’s article on 2K Czech, shared under CC BY-SA 4.0.4

Leadership

Who has led 2K Czech, and when. Pick a name to see everywhere that person has worked.

Products and brands

Cancelled

Enemy in Sight (Microsoft Windows)

From Wikipedia’s article on 2K Czech, shared under CC BY-SA 4.0.4

Subsidiaries and ownership

Parent company

  • 2K since 2007

Owners

Former owners and parents

From Wikidata.1

Employees over time

2K Czech employees by year1110 in 2019−41% since 2010
0501001502002010: 18818820102018: 95952018−49%2019: 1101102019+16%
  • 20191101
  • 2018951
  • 20101881

Timeline

  1. Apr 1, 2011Renamed Name changed to 2K Czech, s.r.o.1
  2. Sep 23, 2008Renamed Name changed to 2K Czech, a.s.1
  3. 2007Acquired Acquired by 2K1
  4. 1997Founded Founded1

Sources

The numbers on this page point here. Each one links to the record it came from.

  1. 1
  2. 2
  3. 3
  4. 4