Private company

Atlus

Logo: © Atlus, © Sega, Public domain, via Wikimedia Commons3

Japanese video game company

Atlus Co., Ltd. (Japanese: 株式会社アトラス, Hepburn: Kabushikigaisha Atorasu) is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for the Megami Tensei, Persona, Etrian Odyssey, and Trauma Center series. Its corporate mascot is Jack Frost, a snowman-like character from its Megami Tensei series.2 It is part of Sega Sammy Holdings.1 Wikipedia text CC BY-SA 4.0

Last updated Oct 20, 2026.

Overview

2013Founded1
  • Industryvideo game industry1
  • HeadquartersTokyo1
  • Founded inShinagawa1
  • Websitewww.atlus.co.jp
  • Legal formkabushiki gaisha1
Osaki Garden Tower
Photo: Akonnchiroll, CC BY-SA 4.0, via Wikimedia Commons5

Atlus Co., Ltd. (Japanese: 株式会社アトラス, Hepburn: Kabushikigaisha Atorasu) is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for the Megami Tensei, Persona, Etrian Odyssey, and Trauma Center series. Its corporate mascot is Jack Frost, a snowman-like character from its Megami Tensei series. The company is also known for its Print Club photo sticker arcade machines in East Asia.2

Corporate structure

Atlus is part of a group headed by Sega. 39 entities, 5 countries on record. Switch between the flow chart and the network, and select any entity to see its details.

Built from subsidiaries, stakes and holdings from Wikidata (CC0); major holders from Schedules 13D and 13G. Each entity in the chart links to its source.

The story

Atlus began on 7 April 1986 as a video game developer of computer games for other companies. In January 1987, Atlus started selling amusement equipment. It expanded into the sale of karaoke equipment in March 1989. Atlus released the first video game under its own name in 1989: Puzzle Boy for the Game Boy. Prior to this, earlier Atlus video games were published by other companies, such as Namco and Hudson Soft in Japan and LJN in North America.

Atlus started in the arcade industry in the 1990s by manufacturing its first arcade video game, BlaZeon, in 1992. In 1995, Atlus launched Print Club (Purikura) at arcades in partnership with Sega. It is a photo sticker booth that produces selfie photos. It was conceived by Atlus employee Sasaki Miho in 1994; her bosses at Atlus were initially reluctant about the idea, before later deciding to go ahead with it. Atlus and Sega introduced Purikura in February 1995, initially at game arcades, before expanding to other popular culture locations such as fast food shops, train stations, karaoke establishments and bowling alleys. Purikura became a popular form of entertainment among youths across East Asia, laying the foundations for modern selfie culture. It also introduced a large female demographic to the company's previously male-dominated arcade customer base. By 1996, it accounted for 70% of the company's revenue. By 1997, about 47,000 Purikura machines had been sold, earning Sega an estimated ¥25 billion (£173 million) or $283,000,000 (equivalent to $568,000,000 in 2025) annually from Purikura sales that year. Various other similar purikura machines appeared from other manufacturers, with Sega controlling about half of the market in 1997. Print Club went on to generate over $1 billion in sales for Atlus and Sega.

Atlus entered the Tokyo Stock Exchange in 1997, listing on the JASDAQ. In its goal to further increase its presence in the amusement industry, Atlus acquired the manufacturer Apies from Yubis Corporation in 1999. In 2000, Atlus formed a joint venture with Kadokawa Shoten to distribute and sell games. Atlus suffered from deficit financial results in both 1999 and 2000. To address the issue, Atlus established a management reform plan in 2001. In its restructuring efforts, Atlus sold two subsidiaries (one of them being Apies) to their respective employees as part of a management buyout.

In October 2001, Atlus acquired Career Soft, and became the sole publisher of the Growlanser series: a real-time strategy role-playing game from the creators of the Langrisser series. In 2004, after the release of Growlanser IV, the majority of Career Soft's staff was merged into the main development team of Atlus where they worked on the Shin Megami Tensei: Devil Survivor games. As a developer brand, Career Soft was eventually dissolved.

In October 2003, Japanese toy company Takara acquired Atlus. Takara's video game business was also transferred over to Atlus. On 21 November 2006, Index Holdings announced the acquisition of Atlus, effective on 30 October 2006, and purchased 7.7 million shares (54.93 percent; 77,000 votes, or 54.96 percent of the voting rights) on 20 November 2006. Atlus became an Index Holdings subsidiary on 29 November 2006.

In March 2009, Atlus and Sting Entertainment announced a publishing partnership making Atlus the only publisher of Sting-developed games in Japan. On 17 September 2009, Index Holdings announced the separation of Atlus' amusement facility and related business into a subsidiary, New Entertainment Waves, effective on 1 December. One hundred seventy-two shares of the subsidiary's stock were also transferred to Chushoukigyou Leisure on 1 December.

On 30 August 2010, Index Holdings announced its merger with Atlus, with Index Holdings being the surviving company, effective on 1 October. After the merger, Index Holdings would continue to operate the Atlus brand. Although fans were concerned about the company's future, CEO Shinichi Suzuki said that Atlus would continue to provide the "finest quality game experiences possible" and the merger "further strengthens the foundation of Atlus, both in Japan and here in the United States." On 9 November 2010 Index Holdings announced its renaming to Index Corporation, to be confirmed at the shareholders meeting on 25 November 2010 and effective on 1 December.

From 2010 to 2013, Atlus, as a company, ceased to exist and its name became a brand of Index Corporation for video games in Japan. However, Atlus USA remained active and was renamed Index Digital Media, serving as the North American subsidiary for Index Corporation. Much like in Japan, video games continued to be released in that region under the Atlus name during this period.

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In June 2013, it was reported that Index Corporation filed for civil rehabilitation proceedings, facing bankruptcy with debts of ¥24.5 billion. An Atlus USA spokesperson said that Index Digital Media and the Atlus brand were unaffected by the proceedings. On 18 September 2013, it was reported that Sega won a bid to acquire the bankrupt Index for ¥14 billion. All Index operations, including the Atlus brand and Index Digital Media (Atlus USA), were transferred on 1 November 2013 to Sega Dream Corporation (a new subsidiary established on 5 September 2013). That day, Sega announced that it would change the name of Sega Dream Corporation to Index Corporation.

On 18 February 2014, Sega announced the separation of Index Corporation's contents and solution businesses into a new subsidiary, Index Corporation, renaming the old Index Corporation and its remaining digital game business division to Atlus effective 1 April 2014. The new Atlus would include the foreign subsidiary, Index Digital Media, which would revert its name back to Atlus USA at the establishment of the new Atlus.

In April 2017, Sega Sammy Holdings announced a relocation of head office functions of the Sega Sammy Group and its major domestic subsidiaries located in the Tokyo metropolitan area to Shinagawa-ku by January 2018. Their stated reasoning was to promote cooperation among companies and creation of more active interaction of personnel, while pursuing efficient group management by consolidating scattered head office functions of the group. Atlus is one of the companies that has relocated in response to this.

From Wikipedia’s article on Atlus, shared under CC BY-SA 4.0.4

Products and brands

  • Megami Tensei

Listed on Wikidata.1

Shin Megami Tensei: Tokyo Mokushiroku

Shin Megami Tensei: Devil Summoner (TV Series)

Shin Megami Tensei: Devil Children

Shin Megami Tensei: Devil Children 2 Light & Dark

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Devil Survivor 2: The Animation

Persona: Trinity Soul

Persona 4: The Animation

Persona 4: The Golden Animation

Persona 3 The Movie: #1 Spring of Birth

Persona 3 The Movie: #2 Midsummer Knight's Dream

Persona 3 The Movie: #3 Falling Down

Persona 3 The Movie: #4 Winter of Rebirth

Persona 5: The Animation – The Day Breakers

Persona 5: The Animation

From Wikipedia’s article on Atlus, shared under CC BY-SA 4.0.4

Subsidiaries and ownership

Parent company

From Wikidata.1

Timeline

  1. 2013Founded Founded in Shinagawa1

Sources

The numbers on this page point here. Each one links to the record it came from.

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