Bethesda Game Studios Austin
ZeniMax Media announced the opening of BattleCry Studios in Austin, Texas, on October 3, 2012, with Rich Vogel as its president. The studio immediately began hiring developers with experience in microtransactions and free-to-play games, growing to roughly 35 employees by November 2013. It announced its first project, the multiplayer combat game BattleCry, in May 2014. However, the studio laid off a significant portion of its staff in September 2015, followed by the cancellation of BattleCry in October to focus on different projects. Among these projects, it was tasked with modifying Bethesda Game Studios's Creation Engine to support multiplayer functionality for Fallout 76, working with another sister studio, id Software, and repurposed some netcode from Quake. BattleCry Studios then assisted Bethesda Game Studios on the game itself and in August 2016 replaced Certain Affinity in assisting id Software to develop multiplayer components for Doom. Vogel left BattleCry Studios by September 2017 to join Certain Affinity. In March 2018, BattleCry Studios, now under studio director Doug Mellencamp, was integrated into Bethesda Game Studios and renamed Bethesda Game Studios Austin.
Bethesda Game Studios Dallas
Tom Mustaine, Marc Tardif, and Shawn Green founded Escalation Studios in 2007. Mustaine had previously co-founded Ritual Entertainment, while Tardif had been an executive producer and the senior vice president of business development at Gearbox Software. In January 2012, the social gaming company 6waves Lolapps (6L) announced its acquisition of the studio on undisclosed terms. Mustaine and Tardif became Escalation Studios's design directors, while Green acceded to 6L as its director of engineering. At the time, Escalation had around 30 employees. However, in March 2012, 6L announced it was laying off all of its development staff, keeping Escalation Studios active "in some capacity". The studio spun off from 6L by May 2012. ZeniMax Media then acquired it on February 1, 2017. In August 2018, it was integrated with Bethesda Game Studios and renamed Bethesda Game Studios Dallas. It immediately began assisting the studio on Starfield.
Bethesda Game Studios Montreal
Bethesda Game Studios announced the opening of a Montreal, Canada, office on December 9, 2015. At the time of the announcement, the studio employed 40 developers under studio director Yves Lachance. Bethesda Game Studios had previously worked with Lachance on several projects while he was at Behaviour Interactive, including Fallout Shelter, which Bethesda Game Studios Montreal immediately took over. In June 2024, the studio's developers announced their intent to unionize with support from the Canadian branch of the Communications Workers of America. Lachance left the studio in July to lead WB Games Montréal.
Games developed
Bethesda Game Studios has principally been involved in the development of role-playing video games with its The Elder Scrolls and Fallout series for consoles and personal computers, most of which have been commercially and critically successful.
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In 2015, the studio entered into the mobile gaming market with Fallout Shelter based on the same franchise, which gained 50 million players by mid-2016. In February 2017, Howard said that it is in development of another mobile title following onto the success of Fallout Shelter. This was revealed in 2018 to be The Elder Scrolls: Blades.
In 2016, Howard confirmed that while it is developing The Elder Scrolls VI, it was still a long way to the game's release. Meanwhile, two other significant projects are in development which are expected to be released prior to The Elder Scrolls VI. On May 30, 2018, Fallout 76 was announced. On June 10, 2018, during Bethesda's E3 2018 conference, the other project in development was revealed to be the company's first new intellectual property in 25 years, Starfield. During the 2021 Xbox/Bethesda Games Showcase, Starfield was announced to be releasing exclusively for PC and Xbox Series X/S. Starfield released on September 6, 2023. On June 14, 2022, Howard confirmed that Fallout 5 would start development after the completion of The Elder Scrolls VI, with the latter currently in the pre-production phase of development.