Private company

Black Isle Studios

Logo: From screenshot in 1998 computer game Baldur's Gate, Non-free logo, via Wikipedia3

American game developer

Black Isle Studios is a division of the developer and publisher Interplay Entertainment formed in 1996 that develops role-playing video games. It has published several games from other developers. Black Isle is based in Irvine, California.2 It was founded by Feargus Urquhart.1 It ceased to exist in 2003.1 Wikipedia text CC BY-SA 4.0

Last updated Oct 20, 2026.

Overview

1996Founded1
  • Industryvideo game industry1
  • HeadquartersOrange County1
  • Founded inIrvine1
  • Websitewww.blackisle.com
  • Legal formprivately held company1

Black Isle Studios is a division of the developer and publisher Interplay Entertainment formed in 1996 that develops role-playing video games. It has published several games from other developers.2

Corporate structure

Black Isle Studios is part of a group headed by Interplay Entertainment. 5 entities, 1 country on record. Switch between the flow chart and the network, and select any entity to see its details.

Built from subsidiaries, stakes and holdings from Wikidata (CC0); major holders from Schedules 13D and 13G. Each entity in the chart links to its source.

The story

Founded by Feargus Urquhart in 1996, in Irvine.1

Created in 1996 by Feargus Urquhart, the studio was named Black Isle after Urquhart's homeland. The studio, although credited for the creation of Fallout was, in fact, not responsible for the game. Rather a key portion of the original studio came from the team that made Fallout. When developing Fallout 2, several employees left Interplay to form Troika Games after they "were unable to come to an agreement with Interplay as to how [their] next team should be structured." The remaining team would go on to release such critically acclaimed games as Planescape: Torment, and Icewind Dale. The studio also released critically acclaimed Baldur's Gate and Baldur's Gate II: Shadows of Amn developed by BioWare.

In the years leading to the closure of Black Isle, Interplay's financial difficulties would worsen, leading to the cancellation of anticipated games such as Black Isle's Torn and Stonekeep 2: Godmaker, releasing only Icewind Dale II, publishing Lionheart: Legacy of the Crusader and developing Baldur's Gate: Dark Alliance II. On December 8, 2003, in the midst of serious financial difficulties, Interplay laid off the entire Black Isle Studios staff, which also resulted in the cancellation of Baldur's Gate III: The Black Hound, Baldur's Gate: Dark Alliance III and the original Fallout 3.

In 2012, Interplay had been trying for several years to get the troubled Project V13 off the ground. Originally conceived as a massively multiplayer online game set in the world of Fallout, the project suffered a significant setback when Interplay lost all rights to use the Fallout brand. As part of their efforts to restart the project anew, Interplay revived Black Isle Studios with two of its original team members and began a crowdfunding campaign to fund a prototype in 2012. The campaign did not raise sufficient funds to develop a playable prototype, and communications from Interplay and Black Isle about the project had ceased completely by early 2014.

From Wikipedia’s article on Black Isle Studios, shared under CC BY-SA 4.0.4

Leadership

Who has led Black Isle Studios, and when. Pick a name to see everywhere that person has worked.

Products and brands

  • software

Listed on Wikidata.1

Developed

Fallout (1997)

Fallout 2 (1998)

Planescape: Torment (1999)

Icewind Dale (2000)

Read the full text

Icewind Dale: Heart of Winter (2001)

Icewind Dale: Heart of Winter – Trials of the Luremaster (2001)

Icewind Dale II (2002)

Baldur's Gate: Dark Alliance II (2004)

Published

Baldur's Gate (1998)

Baldur's Gate: Tales of the Sword Coast (1999)

Baldur's Gate II: Shadows of Amn (2000)

Baldur's Gate II: Throne of Bhaal (2001)

Baldur's Gate: Dark Alliance (2001)

Lionheart: Legacy of the Crusader (2003)

Compilations

Two compilations bearing its name were also released:

Black Isle Compilation (2002)

Black Isle Compilation Part Two (2004)

Cancelled

Cancelled projects include:

Stonekeep 2: Godmaker (2001)

Torn (2001)

Van Buren (2003)

Baldur's Gate III: The Black Hound (2003)

Baldur's Gate: Dark Alliance III (2004)

Project V13 (2012)

From Wikipedia’s article on Black Isle Studios, shared under CC BY-SA 4.0.4

Subsidiaries and ownership

Parent company

Owners

From Wikidata.1

Timeline

  1. Dec 8, 2003Dissolved Dissolved1
  2. 1996Founded Founded in Irvine1

Sources

The numbers on this page point here. Each one links to the record it came from.

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