Private company

ESL

Logo: ESL, Public domain, via Wikimedia Commons3

Esports organizer and production company

ESL Gaming GmbH (formerly known as Electronic Sports League) is a German esports organizer and production company that produces video game competitions worldwide. ESL was the world's largest esports company in 2015, and the oldest that is still operational.2 From Wikipedia, CC BY-SA 4.0

Last updated Oct 19, 2026.

Overview

2000Founded1

ESL Gaming GmbH (formerly known as Electronic Sports League) is a German esports organizer and production company that produces video game competitions worldwide. ESL was the world's largest esports company in 2015, and the oldest that is still operational. Based in Cologne, North Rhine-Westphalia, ESL has eleven offices and multiple international TV studios globally. ESL is the largest esports company to broadcast on Twitch.2

The story

The Electronic Sports League was launched in 2000 as the successor to the Deutsche Clanliga, which was founded in 1997 by Jens Hilgers. The company began with an online gaming league and a gaming magazine. It also rented out servers for game competitions.

In 2015, ESL's Intel Extreme Masters Katowice was at the time, the most watched esports event in history. The event had more than 100,000 in attendance and Twitch viewership was over one million.

In July 2015, Modern Times Group (MTG) bought a 74 percent stake in ESL from its parent company, Turtle Entertainment, for $86 million. That same month, ESL announced its participation in "esports in Cinema," which would broadcast live esports events to over 1,500 movie theaters across the globe. Esports in Cinema included Dota 2 and Counter-Strike: Global Offensive coverage from ESL One Cologne 2015 and ESL One New York, as well as a documentary, "All Work All Play," which follows the rise of esports and highlights pro gamers as they work toward the Intel Extreme Masters World Championship.

After a player publicly admitted Adderall use following ESL One Katowice 2015, ESL worked with the National Anti-Doping Agency and the World Anti-Doping Agency to institute an anti-drug policy. It was the first international esports company to enforce anti-doping regulations. Random tests for the drugs prohibited by the World Anti-Doping Agency were implemented for its events. Punishments for the use of performance-enhancing drugs range from reduced prize money and tournament points to disqualification and a maximum two-year ban from ESL events.

ESL worked with publisher Valve in August 2015 for ESL One Cologne 2015 at the Lanxess Arena where 16 teams competed in Counter-Strike: Global Offensive. ESL implemented randomized drug testing at the event. All tests came back negative. The tournament had over 27 million viewers, making it the largest and most-watched CS:GO tournament at the time.

In October 2015, ESL held a Dota 2 championship at Madison Square Garden Theater. That same month, ESL partnered with ArenaNet to produce ESL Guild Wars 2 Pro League, which was one of seven official ESL Pro Leagues.

ESL held its 10th arena event in November 2015 at the SAP Center in San Jose, California. The event had over 10 million viewers on Twitch and was the largest Counter-Strike event in America at that time. ESL partnered with Activision for the 2016 Call of Duty World League for the World League's Pro Division.

In November 2015, ESL announced its acquisition of the E-Sports Entertainment Association (ESEA), promoters of the ESEA League, after previous collaborations: ESL uses the ESEA anti-cheat system for the ESL CS:GO Pro League. The ESEA platform is used for ESL events as well as offline finals. As of July 2016, ESL became a member of the Esports Integrity Coalition (ESIC), a non-profit members' association to maintain integrity in professional esports. In 2017, ESL partnered with Mercedes-Benz for Hamburg DOTA 2 Major.

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In 2017, ESL partnered with Hulu to produce four esports series (Player v. Player, Bootcamp, Defining Moments and ESL Replay).

In March 2021, ESL announced a partnership with 1xBet. On 28 April 2021, Intel and ESL renewed their partnership again in a three-year contract, which will see the two companies invest US$100,000,000 in esports, throughout 2024.

Acquisition by SGG and merger with FACEIT

In 2022, it was announced that ESL and esports platform FACEIT were being acquired for a combined US$1.5 billion by Savvy Games Group (SGG), a holding company owned by Saudi Arabia's Public Investment Fund. The ESL purchase is worth $1.05 billion, while the FACEIT deal is worth $500 million; both deals are expected to close in the second quarter of 2022, subject to regulatory approval. As part of the acquisition, ESL and FACEIT are set to merge and form the ESL FaceIt Group. The new company will be headed by ESL CEO Craig Levine and FACEIT CEO Niccolo Maisto, while ESL co-founder Ralf Reichert will serve as executive chairman.

From Wikipedia’s article on ESL (company), shared under CC BY-SA 4.0.4

Products and brands

ESL created the ESL Wire Anti Cheat software to combat online cheating in the increasingly competitive field. In 2015, ESL enhanced its tournament software by integrating Wargaming's "Battle API" into its tournaments. The API makes player and game data available through the API application. That same year, ESL released ESL Matchmaking which uses ESL's API to match competitors based on skill. Microsoft worked with ESL to create an Xbox app to use the ESL tournament system through Xbox Live on Xbox One in 2016.

From Wikipedia’s article on ESL (company), shared under CC BY-SA 4.0.4

Subsidiaries and ownership

Owners

  • Public Investment Fund since 2022

Former owners and parents

From Wikidata.1

Timeline

  1. 2022Acquired Acquired by Public Investment Fund1
  2. Jul 2015Acquired Acquired by Modern Times Group1
  3. 2000Founded Founded1

Sources

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