Private company

Google Arts & Culture

Logo: Google, Public domain, via Wikimedia Commons3

Online platform exploring partner museums

Google Arts & Culture (formerly Google Art Project) is an online platform of high-resolution images and videos of artworks and cultural artifacts from partner cultural organizations throughout the world, operated by Google. It utilizes high-resolution image technology that enables the viewer to tour partner organization collections and galleries and explore the artworks' physical and contextual information. The platform includes advanced search capabilities and educational tools.2 Wikipedia text CC BY-SA 4.0

Last updated Oct 20, 2026.

Overview

Feb 2011Founded1
Screenshot Google Art Project Manet Wintergarten
Photo: Edouard Manet, 1832–1883, Public domain, via Wikimedia Commons5

Google Arts & Culture (formerly Google Art Project) is an online platform of high-resolution images and videos of artworks and cultural artifacts from partner cultural organizations throughout the world, operated by Google.2

The story

All of these museums have an adapted version of Google Street View designed to photograph building interiors.

From Wikipedia’s article on Google Arts & Culture, shared under CC BY-SA 4.0.4

Products and brands

Technology used

The team leveraged existing technologies, including Google Street View and Picasa, and built new tools specifically for the platform.

They created an indoor-version of the camera system to capture gallery images by pushing the camera 'trolley' through a museum. It also used professional panoramic heads Clauss RODEON VR Head Hd And Clauss VR Head ST to take high-resolution photos of the artworks within a gallery. This technology allowed excellent attention to detail and the highest image resolution. Each partner museum selected one artwork to be captured at ultra-high resolution with approximately 1,000 times more detail than the average digital camera. The largest image, Alexander Andreyevich Ivanov's The Apparition of Christ to the People, is over 12 gigapixels. To maximize image quality, the team coordinated with partner museums' lighting technicians and photography teams. For example, at Tate Britain, they collaborated to capture a gigapixel image of No Woman No Cry in both natural light and in the dark. Tate suggested this method to capture the painting's hidden phosphorescent image, which glows in the dark. The Google camera team had to adapt their method and keep the camera shutter open for 8 seconds in the dark to capture a distinct enough image. Now, unlike at Tate, from the site, one can view the painting in both light settings.

Once the images were captured, the team used Google Street View software and GPS data to seamlessly stitch the images and connect them to museum floor plans. Each image was mapped according to longitude and latitude, so that users can seamlessly transition to it from Google Maps, looking inside the partner museums' galleries. Street View was also integrated with Picasa, for a seamless transition from gallery view to microscope view.

The user interface lets site visitors virtually 'walk through' galleries with Google Street View, and look at artworks with Picasa, which provides the microscope view to zoom in to images for greater detail than is visible to the naked eye. Additionally, the microscope view of artworks incorporates other resources—including Google Scholar, Google Docs and YouTube—so users can link to external content to learn more about the work. Finally, the platform incorporates Google's URL compacter (Goo.gl), so that users can save and easily share their personal collections.

Read the full text

The resulting platform is a Java-based Google App Engine Web application, which exists on Google's infrastructure.

Technology limitations

Luc Vincent, director of engineering at Google and head of the team responsible for Street View for the platform, expressed concern over the quality of panorama cameras his team used to capture gallery and artwork images. In particular, he believes that improved aperture control would enable more consistent quality of gallery images.

Some artworks were particularly difficult to capture and re-present accurately as virtual, two-dimensional images. For example, Google described the inclusion of Hans Holbein the Younger's The Ambassadors as "tough". This was due to the anamorphic techniques distorting the image of a skull in the foreground of the painting. When looking at the original painting at the National Gallery in London, the depiction of the skull appears distorted until the viewer physically steps to the side of the painting. Once the viewer is looking at the shape from the intended vantage point, the lifelike depiction of the skull materializes. The effect is still apparent in the gigapixel version of the painting but was less pronounced in the "walk-through" function.

As New York Times art reviewer Roberta Smith said: "[Google Arts & Culture] is very much a work in progress, full of bugs and information gaps, and sometimes blurry, careering virtual tours." Though the second-generation platform solved some technological issues, the firm plans to continue developing additional enhancements for the site. Future improvements currently under consideration include: upgrading panorama cameras, more detailed web metrics, and improved searchability through meta-tagging and user-generated meta-tagging. The firm is also considering the addition of an experimental page to the platform, to highlight emerging technologies that artists are using to showcase their works.

From Wikipedia’s article on Google Arts & Culture, shared under CC BY-SA 4.0.4

Subsidiaries and ownership

Owners

From Wikidata.1

Timeline

  1. Feb 2011Founded Founded1