The story
Founded by Goichi Suda on Mar 30, 1998, in Suginami.1
The company was founded on March 30, 1998 in Suginami, Japan. Its founder, Goichi Suda, gave two reasons why he chose the name "Grasshopper:" The first being a reference to the song of the same name by UK band Ride, which he was listening to on repeat when forming the company. The second reason is that, originally, he wanted to use the Japanese word "battamon" as the company’s name. "Batta" means "grasshopper" and "mon" is "a thing", and when the words are put together, it means "copy" or "fake". However, he later changed his mind and stuck to Grasshopper instead. The word "Manufacture" was added in because his game company was about "building things."
Headed by Suda, GhM were responsible for several original titles, ones that are also fraught with financial risk, but ultimately gained international mainstream attention in 2005 for the GameCube and PlayStation 2 game Killer7. Following releases included Michigan: Report from Hell (released in Japan, Europe), the Nintendo DS game Contact, the Wii game No More Heroes and its sequel No More Heroes 2: Desperate Struggle, and Shadows of the Damned. Potential losses were often made up by the development of games based on popular anime franchises, such as Samurai Champloo: Sidetracked, Blood+: One Night Kiss, and Rebuild of Evangelion: Sound Impact. In May 2007, Suda announced during a speech at the 2007 Game Developers Conference that Grasshopper was at the time working on three titles for the Wii, two of which were released: No More Heroes and Fatal Frame IV. There is no available information on the status of the third Wii game in development then.
Grasshopper was said to be working on an Xbox 360 title, and presented a concept for a PlayStation 3 game called Kurayami, a non-linear action-adventure inspired by the worrying and confused universe of the Czech writer Franz Kafka, whom Suda admires. This was later cancelled and reincorporated ideas were put into the game Shadows of the Damned. In 2010, Yasuhiro Wada joined Grasshopper Manufacture as COO. He then left Grasshopper, and founded the company Toybox in 2011. During development of Shadows of the Damned, the employee count of Grasshopper would double to 140.
On 30 January 2013, Grasshopper Manufacture was acquired by GungHo Online Entertainment. Their first title released under GungHo was Let It Die. In 2018, the company would post a notice of an absorption-type split over issues in management, confirming that new Grasshopper Manufacture, Inc. would now operate independently of GungHo and work on their own intellectual property such as No More Heroes under Goichi Suda's management. The unit responsible for the development of Let It Die would rebrand into Supertrick Games and continue development of games within the IP. Grasshopper Manufacture would subsequently downsize to a more indie scaled studio, hosting 20 employees as of 2019.
The company's first title developed after the split was Travis Strikes Again: No More Heroes, a spinoff entry in the No More Heroes series, marketed as a return for the franchise, a tribute to indie games and a commemorative title for Grasshopper Manufacture's history. The game was followed up with No More Heroes III, the first proper mainline installment for the franchise since 2010. The game retains the core development team from the previous title and was developed in collaboration with outsourced staff, being self-published by Grasshopper Manufacture, with physical distribution assistance from Nintendo. As a pair, the games mark Goichi Suda's return to a directorial role, having not directed a game since the original No More Heroes in 2007.
Grasshopper was acquired from GungHo by NetEase Games by October 2021. In announcing the acquisition, Grasshopper stated that they had plans for at least three major games in the next ten years. In May 2022, it was revealed that Grasshopper opened a new studio named Yabukiri Studio, while they teased the announcement of a new game. In June 2025, the studio announced Romeo Is A Dead Man.
In September 2026, Grasshopper announced that they had separated from NetEase and returned to independency. In a press statement, the company expressed a desire to deliver games with a wider variety of styles and that their increased experience with self-publishing had enabled a number of options for the future.
From Wikipedia’s article on Grasshopper Manufacture, shared under CC BY-SA 4.0.4