RBLX on NYSE

Roblox Corporation

Logo: corp.roblox.com4

American video game company

The Roblox Corporation ( , ROH-bloks) is an American video game developer based in San Mateo, California. Founded in 2004 by David Baszucki and Erik Cassel, the company is the developer of Roblox, a game platform, which was released in 2006.3 From Wikipedia, CC BY-SA 4.0

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Last updated Oct 16, 2026.

Overview

$4.9BRevenue, fiscal 20255
-$1.1BNet income, fiscal 20255
2004Founded1

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  • TickerRBLX on NYSE1
  • Industryvideo game industry1
  • HeadquartersSan Mateo1
  • Websitecorp.roblox.com
  • Legal formDelaware corporation1
  • Incorporated inNV6
  • Business address3150 South Delaware Street, San Mateo, Ca 944036
  • Filer categoryLarge accelerated filer6
2850 S. Delaware Street
Photo: Coolcaesar, CC BY 4.0, via Wikimedia Commons8

The Roblox Corporation (ROH-bloks) is an American video game developer based in San Mateo, California. Founded in 2004 by David Baszucki and Erik Cassel, the company is the developer of Roblox, a game platform, which was released in 2006. As of December 31, 2024, the company employs over 2,400 people.3

Financials

From the company’s reports to the SEC. Every number links to the filing it came from.

Key numbers, fiscal 2025

-25.2%Operating margin5
-21.8%Net margin5
35.8%Revenue growth, 20255
-270.0%Return on equity5
2.52×Debt to equity5
$1.4BFree cash flow5

Where the money goes

Where each dollar of revenue went, fiscal 2025

  • Cost of revenue22¢$1.1B
  • Research and development32¢$1.6B
  • Other costs46¢$2.2B
  • Income tax0¢$3.6M

Out of $4.9B in revenue.5 The company lost money this year.

Where each dollar of operating cash went, fiscal 2025

  • Capital spending25¢$441.0M
  • Kept or used elsewhere75¢$1.4B

Out of $1.8B of cash from operations.5

Financial statements

Revenue91011125$4.9B in 2025+862% since 2019
0$2.0B$4.0B$6.0B2019: $508.4M$508.4M20192020: $923.9M$923.9M2020+82%2021: $1.9B$1.9B2021+108%2022: $2.2B$2.2B2022+16%2023: $2.8B$2.8B2023+26%2024: $3.6B$3.6B2024+29%2025: $4.9B$4.9B2025+36%
Operating income91011125-$1.2B in 2025+1512% since 2019
-$1.5B-$1.0B-$500.0M02019: -$76.4M-$76.4M20192020: -$266.1M-$266.1M2020+248%2021: -$495.1M-$495.1M2021+86%2022: -$923.8M-$923.8M2022+87%2023: -$1.3B-$1.3B2023+36%2024: -$1.1B-$1.1B2024−16%2025: -$1.2B-$1.2B2025+16%
Net income91011125-$1.1B in 2025+1401% since 2019
-$1.5B-$1.0B-$500.0M02019: -$71.0M-$71.0M20192020: -$253.3M-$253.3M2020+257%2021: -$491.7M-$491.7M2021+94%2022: -$924.4M-$924.4M2022+88%2023: -$1.2B-$1.2B2023+25%2024: -$935.4M-$935.4M2024−19%2025: -$1.1B-$1.1B2025+14%

Every line of the income statement in the latest annual report, as filed.5

Period ending2025-12-312024-12-312023-12-31
Revenue$4.9B$3.6B$2.8B
Cost of revenue$1.1B$801.2M$649.1M
Developer exchange fees$1.5B$922.8M$740.8M
Infrastructure and trust & safety$1.2B$915.4M$878.4M
Research and development$1.6B$1.4B$1.3B
General and administrative$580.1M$407.5M$390.1M
Sales and marketing$246.2M$174.2M$146.5M
Total costs and expenses$6.1B$4.7B$4.1B
Loss from operations-$1.2B-$1.1B-$1.3B
Interest income$201.6M$179.5M$141.8M
Interest expense-$41.5M-$41.2M-$40.7M
Other income/(expense), net$4.2M-$11.5M-$527.0K
Loss before income taxes-$1.1B-$936.5M-$1.2B
Provision for/(benefit from) income taxes$3.6M$4.1M$454.0K
Consolidated net loss-$1.1B-$940.6M-$1.2B
Net loss attributable to noncontrolling interest-$6.6M-$5.2M-$7.0M
Net loss attributable to common stockholders-$1.1B-$935.4M-$1.2B
Net loss per share attributable to common stockholders, basic (in dollars per share)-$1.54-$1.44-$1.87
Net loss per share attributable to common stockholders, diluted (in dollars per share)-$1.54-$1.44-$1.87
Weighted-average common shares used in computing net loss per share attributable to common stockholders, basic (in shares)689.6M shares647.5M shares616.4M shares
Weighted-average shares used in computing net loss per share attributable to common stockholdersdiluted (in shares)689.6M shares647.5M shares616.4M shares

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The story

Roblox Corporation was founded by David Baszucki and Erik Cassel. Baszucki had previously founded Knowledge Revolution, an educational software company, in 1989. With him and Cassel, the company developed Interactive Physics, a 2D physics simulation released in the same year. Knowledge Revolution followed this up with Working Model, a software that simulated mechanical devices. The company was eventually purchased in December 1998 for US$20 million by MSC Software, where Baszucki and Cassel obtained senior positions. Baszucki was the company's vice president and general manager from 2000 until 2002, when he left MSC Software to establish Baszucki & Associates, an angel investment firm. He and Cassel founded Roblox Corporation in 2004. Working from an office in Menlo Park, California, they began preliminary work on the video game DynaBlocks, which was launched in a beta state later that year. The game's name was changed to Roblox in 2005, and the game was formally released on September 1, 2006.

Cassel died from cancer on February 11, 2013. In December 2013, Roblox Corporation had 68 employees, which it raised to 163 by December 2016. The company secured an $82 million investment in March 2017 through a round of funding led by Meritech Capital Partners and Index Ventures. Eyeing international expansion, Roblox Corporation established Roblox International and hired Chris Misner as its president in May 2018. Under Misner, Roblox was launched in Chinese (in partnership with Tencent), German, and French in 2019. By September 2018, Roblox Corporation had hired Dan Williams (previously of Dropbox) to move Roblox from a third-party cloud computing service to a proprietary one. In October 2018, the company acquired PacketZoom, a developer of mobile network optimization software. PacketZoom, including its employees, founder, and chief technology officer Chetan Ahuja, was merged into Roblox Corporation.

A "series G" funding round in February 2020, led by Andreessen Horowitz, raised $150 million for Roblox Corporation and valued the company at $4 billion. By October 2020, Roblox Corporation had begun planning to become a public company, evaluating whether to perform a regular initial public offering (IPO) or use the less common method of a direct listing. Later that month, the company filed with the United States Securities and Exchange Commission (SEC) to prepare an IPO worth $1 billion, looking to be listed on the New York Stock Exchange (NYSE) with the ticker symbol "RBLX". By this time, the company had more than 830 full-time employees and 1,700 "trust and safety agents". The company acquired Loom.ai, a company that creates 3D avatars from photographs, in December 2020. In January 2021, Roblox Corporation announced that it would pursue a direct listing instead of an IPO. The SEC had also requested that Roblox Corporation change how it reports the sales of its virtual currency, Robux. In the same month, Altimeter Capital and Dragoneer Investment Group led a "series H" round of funding that valued the company at $29.5 billion. The NYSE approved the direct listing of Roblox Corporation's class A shares by February 2021. The shares began trading on March 10 that year, with the initial buys giving the company an estimated $41.9 billion valuation. In August 2021, Roblox Corporation acquired the online communication platforms Bash Video and Guilded, paying $90 million in cash and stock for the latter.

In March 2023, Roblox and Guidewire Software agreed to switch office buildings under sublease agreements, with Roblox moving to the former Guidewire building at Bay Meadows, with 180,000 ft2 (17,000 m2) of office space, and Guidewire moving to the former 80,000 ft2 (7,400 m2) Roblox building near the Franklin Templeton campus. In July 2023, Roblox Corporation rolled out a "Roblox Partner Program" with seven initial developers partnered to create playable Roblox experiences for brands interested in advertising through Roblox's platform as a medium.

In August 2023, Roblox unveiled plans to create an in-game career center, where players can turn up for events, podcasts, and conversations with actual employees. A month later, Roblox laid off 30 employees in its talent acquisition, citing a slowdown in hiring.

From Wikipedia’s article on Roblox Corporation, shared under CC BY-SA 4.0.7

Leadership

Who has led Roblox Corporation, and when. Pick a name to see everywhere that person has worked.

Products and brands

  • Roblox
  • Roblox Studio

Listed on Wikidata.1

Subsidiaries and ownership

Owners

From Wikidata.1

Timeline

  1. Mar 10, 2021Went public Listed on NYSE1
  2. 2004Founded Founded1

Recent filings

  1. Oct 6, 20264
  2. Oct 5, 2026144
  3. Oct 2, 20264
  4. Oct 1, 2026144
  5. Oct 1, 2026144
  6. Sep 9, 20264
  7. Sep 8, 2026144
  8. Sep 2, 20264
  9. Sep 1, 2026144
  10. Sep 1, 2026144
  11. Sep 1, 20264
  12. Aug 31, 2026144
  13. Aug 26, 20264
  14. Aug 25, 20264
  15. Aug 25, 2026144

Every filing from the last three years, summarized. The full record is on SEC EDGAR.2