Private company

Activision Blizzard

Logo: Activision Blizzard Inc., Public domain, via Wikimedia Commons4

American video game holding company

Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California.3 From Wikipedia, CC BY-SA 4.0

Last updated Oct 16, 2026.

Overview

Jul 10, 2008Founded1
  • Industryvideo game industry1
  • HeadquartersSanta Monica1
  • Websitewww.activisionblizzard.com
  • Incorporated inDE5
  • Business address2701 Olympic Boulevard, Building B, Santa Monica, Ca 904045
  • Filer categoryLarge accelerated filer5
Activisionheadquarters
Photo: w:User:Coolcaesar, CC BY-SA 3.0, via Wikimedia Commons6

Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California. Activision Blizzard currently includes two operating units: Activision and Blizzard Entertainment.3

Financials

From the company’s reports to the SEC. Every number links to the filing it came from.

Key numbers, fiscal 2022

22.2%Operating margin7
20.1%Net margin7
-14.5%Revenue growth, 20227
7.9%Return on equity7
0.19×Debt to equity7
$2.1BFree cash flow7

Where the money goes

Where each dollar of revenue went, fiscal 2022

  • Research and development19¢$1.4B
  • Other costs58¢$4.4B
  • Income tax3¢$231.0M
  • Profit20¢$1.5B

Out of $7.5B in revenue.7

Where each dollar of operating cash went, fiscal 2022

  • Capital spending4¢$91.0M
  • Dividends paid17¢$367.0M
  • Kept or used elsewhere79¢$1.8B

Out of $2.2B of cash from operations.7

Financial statements

Revenue8910117$7.5B in 2022+14% since 2016
0$2.5B$5.0B$7.5B$10.0B2016: $6.6B$6.6B20162017: $7.0B$7.0B2017+6%2018: $7.5B$7.5B2018+7%2019: $6.5B$6.5B2019−13%2020: $8.1B$8.1B2020+25%2021: $8.8B$8.8B2021+9%2022: $7.5B$7.5B2022−14%
Operating income8910117$1.7B in 2022+18% since 2016
0$1.0B$2.0B$3.0B$4.0B2016: $1.4B$1.4B20162017: $1.3B$1.3B2017−7%2018: $2.0B$2.0B2018+52%2019: $1.6B$1.6B2019−19%2020: $2.7B$2.7B2020+70%2021: $3.3B$3.3B2021+19%2022: $1.7B$1.7B2022−49%
Net income8910117$1.5B in 2022+57% since 2016
0$1.0B$2.0B$3.0B2016: $966.0M$966.0M20162017: $273.0M$273.0M2017−72%2018: $1.8B$1.8B2018+577%2019: $1.5B$1.5B2019−19%2020: $2.2B$2.2B2020+46%2021: $2.7B$2.7B2021+23%2022: $1.5B$1.5B2022−44%
Fiscal year2016201720182019202020212022
Revenue$6.6B8$7.0B9$7.5B10$6.5B11$8.1B7$8.8B7$7.5B7
Research and development$958.0M8$1.1B9$1.1B10$998.0M11$1.1B7$1.3B7$1.4B7
Operating income$1.4B8$1.3B9$2.0B10$1.6B11$2.7B7$3.3B7$1.7B7
Income tax$140.0M8$878.0M9$29.0M10$130.0M11$419.0M7$465.0M7$231.0M7
Net income$966.0M8$273.0M9$1.8B10$1.5B11$2.2B7$2.7B7$1.5B7
Earnings per share$1.308$0.369$2.4310$1.9611$2.857$3.477$1.947
Earnings per share (diluted)$1.288$0.369$2.4010$1.9511$2.827$3.447$1.927

Compare Activision Blizzard with another company

How it started

Background and formation (2007–2008)

The original Activision company was founded in 1979, as a third-party developer for games on the Atari Video Computer System. In 1988 the company expanded into non-gaming software and renamed itself Mediagenic. This venture was not successful, incurring heavy losses. In 1991 a group of investors led by Bobby Kotick bought the company. Kotick instituted a large restructuring to reduce debt, including renaming the company back to Activision and moving it to Santa Monica, California. By 1997 the company was profitable again. Kotick spent the next decade expanding Activision's products through acquisitions of around 25 studios. This resulted in Activision publishing several successful series of games, including Tony Hawk's, Call of Duty, and Guitar Hero. However, by around 2006, the popularity of massively multiplayer online (MMO) games started to grow. Such games provide a constant revenue stream to their publishers, rather than only a single purchase, making them a more valuable proposition. None of Activision's subsidiaries had an MMO or the capability to make one quickly. Activision was also facing tougher competition from companies like Electronic Arts, as well as slowdowns in sales of its key game series.

Around 2006, Kotick reached out to Jean-Bernard Lévy, the CEO of the French media conglomerate Vivendi. Vivendi at that time had the games division Vivendi Games, a holding company principally for Sierra Entertainment and Blizzard Entertainment. Kotick wanted to get access to Blizzard's World of Warcraft, a successful MMO, and suggested a means to acquire this to Lévy. Lévy instead offered that he would be willing to merge Vivendi Games with Activision, but only if Vivendi kept majority control of the merged company. According to those close to Kotick, Kotick was concerned about this offer as it would force him to cede control of Activision. However, after talking to Blizzard's CEO Mike Morhaime, Kotick recognized that Vivendi would be able to give it inroads into the growing video game market in China.

Kotick proposed the merger to Activision's board, which agreed to it in December 2007. The new company was to be named Activision Blizzard and would retain its central headquarters in California. Bobby Kotick of Activision was announced as the new president and CEO, while René Penisson of Vivendi was appointed chairman. The European Commission permitted the merger to take place in April 2008, approving that there weren't any EU antitrust issues in the merger deal. On July 8, 2008, Activision announced that stockholders had agreed to merge, and the deal closed the next day for an estimated transaction amount of US$18.9 billion.

Vivendi became the combined company's majority shareholder at 54% of outstanding shares, equating to 52% if shares were to be fully diluted. The rest of the shares were held by institutional and private investors, and were to be left open for trading on the NASDAQ stock market for a time under the ticker symbol ATVID, and subsequently as ATVI (Activision's stock ticker). At this point, Lévy replaced René Penisson as chairman of Activision Blizzard. The merger was completed on July 9. While Blizzard retained its autonomy and corporate leadership in the merger, other Vivendi Games divisions such as Sierra ceased operation. With the merger, Kotick was quoted stating if a Sierra product did not meet Activision's requirements, they "won't likely be retained." Some of these games ultimately were published by other studios, including Ghostbusters: The Video Game, Brütal Legend, The Chronicles of Riddick: Assault on Dark Athena, and 50 Cent: Blood on the Sand. However, a number of Sierra's games such as Crash Bandicoot, Spyro, and Prototype were retained and are now published by Activision.

New titles and sales records (2009–2012)

From Wikipedia’s article on Activision Blizzard, shared under CC BY-SA 4.0.3

Leadership

Who has led Activision Blizzard, and when. Pick a name to see everywhere that person has worked.

1995200020052010201520202025
Board members and other officers (1)

Subsidiaries and ownership

Parent company

Subsidiaries

Also owns

  • Beenox
  • Call of Duty League
  • Elsewhere Entertainment
  • High Moon Studios
  • Infinity Ward
  • Major League Gaming
  • Neversoft
  • Overwatch League
  • Radical Entertainment
  • Shaba Games
  • Treyarch
  • Underground Development

Former owners and parents

  • Vivendi Jul 9, 2008 to Oct 12, 2013

From Wikidata.1

Employees over time

  • 20169,0001

Former names

  • ACTIVISION INC /NYAug 15, 1995 to Jul 7, 20085

Timeline

  1. Oct 13, 2023Acquired Acquired by Xbox Game Studios1
  2. Jul 10, 2008Founded Founded1
  3. Jul 9, 2008Acquired Acquired by Vivendi1
  4. 1991New chief executive Bobby Kotick becomes CEO1

Recent filings

  1. Feb 26, 20244
  2. Oct 16, 20234
  3. Oct 16, 20234
  4. Oct 16, 20234
  5. Oct 16, 20234
  6. Oct 16, 20234
  7. Oct 16, 20234
  8. Oct 16, 20234
  9. Oct 16, 20234
  10. Oct 16, 20234
  11. Oct 16, 20234
  12. Oct 16, 20234
  13. Oct 16, 20234
  14. Oct 16, 20234
  15. Oct 16, 20234

Every filing from the last three years, summarized. The full record is on SEC EDGAR.2