The story
The company was formed on July 4, 2004 in Burnaby, British Columbia, Canada by three core founders with thirty five years of combined video game experience. Starting with only twelve staff and one game (The Bigs), the company grew to 200 people with 3 shipped titles. In February 2008, Blue Castle Games won the award for Best New Video Game Company at the 2008 Elan Awards for The Bigs, in a tie with another local Vancouver company. A wide number of developers in Capcom Vancouver were formerly of EA Vancouver, located only a couple blocks away from their studio. Yoshinori Ono was the studio director from 2011 to 2014.
In February 2018, Capcom had laid off about 30% of the studio, but had continued to use Capcom Vancouver to support Puzzle Fighter on mobile and ongoing work for Dead Rising games. On September 18, 2018, Capcom announced the closure of the studio on reviewing the state of development of current projects. While a skeleton crew remained through January 2019 to complete certain projects, remaining development work was either cancelled or transitioned to Capcom's Japan studios. Capcom estimated the cost of the cancelled projects equated to about ¥4.5 billion (approximately US$40 million).
From Wikipedia’s article on Capcom Vancouver, shared under CC BY-SA 4.0.4