The story
Fenris Creations was founded in June 1997 under the name Loki margmiðlun (e. Loki multimedia), first renamed to CCP in 1999, after releasing their first non-video-game product, by Reynir Harðarson, Þórólfur Beck Kristjónsson and Ívar Kristjánsson for the purpose of making MMORPGs. Harðarson was working at a metaverse company called OZ Interactive who had developed an engine for distributed 3D simulations over the internet, but not for gaming. Wanting to use the technology to build MMOs, Harðarson left OZ to found Loki/CCP with Beck and Kristjánsson, bringing over key people, including Hilmar Veigar Pétursson in 2000 who became CEO in 2004 and creative director Torfi Frans Ólafsson.
The former name "CCP" of the studio was short for "Crowd Control Productions". To finance the initial development of Eve Online, CCP Games developed and published a board game, called Hættuspil ("Danger Game"). The game sold more than 10,000 copies to Iceland's 80,000 households.
While seeking funds for development, CCP assisted in developing pitch materials for the Icelandic children's show LazyTown. In April 2000 the company, with Sigurður Arnljótsson as CEO, raised $2.6 million, through a closed offering organised by Kaupthing Bank, from private investors in Iceland, and including the Icelandic telecom Landssími Íslands. Arnljótsson was with the company from 1999 to 2002, during which time the company raised two rounds of financing and secured a contract with publisher Simon & Schuster. Approximately half of the initial 21 employees came from Icelandic dot-com company OZ Interactive.
The Icelandic government, when CCP hf had 25 employees in May 2000, through its then state-owned telecom company, Landssími Íslands, bought an 8% stake in CCP (just at it had bought in many other [software] companies), and later privatized the telecom.
In 2006 the game Eve Online was made available to China, and servers had been set up there for the game, after an exception granted in 2005 from the United States Department of Defense.
Part of the source code for the companies main game Eve Online, comes from OZ Virtual, i.e. from the OZ company Harðarson and other founders came from, and most of the early employees, including Pétursson.
White Wolf Publishing acquisition and CCP North America
On 11 November 2006, it was announced that CCP Games had entered a merger agreement with White Wolf Publishing. With the merge, the combined company planned to produce "the industry's most innovative games leveraging both online and offline systems". While CCP Games looked into creating online games based on White Wolf Publishing's properties, White Wolf Publishing would in turn create card games based on Eve Online. On 3 October 2007, CCP Games announced that CCP North America, a new video game-focused subsidiary, would be set up within White Wolf Publishing's Stone Mountain, Georgia, location on 12 October, hiring 100 developers. White Wolf Publishing president Mike Tinney was additionally promoted to head of CCP North America. In February 2011, CCP Games announced that intentions to expand the location from their presently 150 positions to 300, and move the studio to new housing in Decatur, Georgia. However, when CCP Games let go 20% of their worldwide staff, most of these layoffs occurred at CCP North America. On 27 February 2012, Tinney stated that he had departed from both operations to focus on his new gaming-and-health startup, UtiliFIT. In December 2013, another 15 people from the World of Darkness Online development team were let go. White Wolf Publishing was acquired by Paradox Interactive on 29 October 2015. The deal comprised an undisclosed all-cash sum for CCP Games, and the company assets of White Wolf Publishing, their intellectual property and the rights to World of Darkness Online for Paradox Interactive.
Restructuring (2011–2017)
In October 2011, following a large controversy over its introduction of microtransactions to the game EVE Online, CCP Games announced that it would be reducing its staff. CCP Games published an announcement to its community admitting that it was a mistake to release the Incarna expansion in its stage of development at the time. In the wake of the Incarna expansion and following a mass protest by EVE Online players, CCP Games announced that it had decided to prioritise and shift focus from their World of Darkness MMO back to EVE-Universe products, EVE Online and Dust 514. The restructuring resulted in the layoff of 20% of CCP Games' staff worldwide. The majority of these layoffs affected the Atlanta office, but also terminated several positions in CCP headquarters in Reykjavík, Iceland. Despite considerable downsizing, CCP Games claims that EVE Online and its development is stronger than ever and that the company will continue to grow. CCP Games confirmed that they had moved away from the Incarna/Ambulation project to focus on the core game mechanics and that Incarna may be revisited further down the line.
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On 28 August 2014, CCP Games shut down its San Francisco studio to refocus efforts on EVE Online. At the same time, CFO Joe Gallo and CMO David Reid resigned. As of 2015, none of CCP Games' original founders were still with the company.
On 30 October 2017, CCP Games announced it would shutter its Atlanta studio, and sell off its Newcastle studio, affecting approximately 1000 employees. It announced that it would shift its focus from VR development to PC and mobile game development. The Newcastle studio was absorbed by Sumo Digital.
Acquisition by Pearl Abyss (2018–2026)
Pearl Abyss, the South Korean publisher of Black Desert Online, announced on 6 September 2018 that they had agreed to acquire CCP Games for about US$425 million of which US$200 million depended on performance based targets. CCP's development studios in Reykjavík, London, and Shanghai would continue under CCP Games, while the publishing and marketing functions of CCP would be integrated with Pearl Abyss. The deal was closed on 12 October. At the time, CCP Games had 250 employees across three development studios. The performance based targets in the year after the sale were not reached and consequently the sale price stayed at US$225 million.
On 1 May 2026, Pearl Abyss announced that CCP Games had been sold back to its management for US$120 million, marking its return to being an independent company.
On 6 May 2026, CCP Games announced it would operate under the new name Fenris Creations. According to CEO Hilmar Veigar Pétursson, the company has long been aware that its name could cause confusion with the Chinese Communist Party (CCP) and as the company has grown internationally, this issue has become more noticeable amid rising geopolitical tensions between the United States and China.
From Wikipedia’s article on Fenris Creations, shared under CC BY-SA 4.0.4