Private company

White Wolf Publishing

Logo: white wolf, Public domain, via Wikimedia Commons3

American roleplaying game and book publisher

White Wolf Entertainment AB, formerly White Wolf Publishing, is an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine (est. 1986 in Rocky Face, Georgia; it later became "White Wolf Inphobia"), and was initially led by Mark Rein-Hagen of the former and Steve Wieck and Stewart Wieck of the latter.2 It is part of Paradox Interactive.1 It ceased to exist in 2018.1 Wikipedia text CC BY-SA 4.0

Last updated Oct 20, 2026.

Overview

Dec 1990Founded1

White Wolf Entertainment AB, formerly White Wolf Publishing, is an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine (est. 1986 in Rocky Face, Georgia; it later became "White Wolf Inphobia"), and was initially led by Mark Rein-Hagen of the former and Steve Wieck and Stewart Wieck of the latter. White Wolf Publishing, Inc. merged with CCP Games in 2006. White Wolf Publishing operated as an imprint of CCP hf, but ceased in-house production of any material, instead licensing their properties to other publishers. It was announced in October 2015 that White Wolf had been acquired from CCP by Paradox Interactive. In November 2018, after most of its staff were dismissed for making controversial statements, it was announced that White Wolf would no longer function as an entity separate from Paradox Interactive. In May 2025, Jason Carl, Brand Marketing Manager at White Wolf, announced the company's return as the official licensing and publishing entity for all World of Darkness transmedia properties.2

Corporate structure

White Wolf Publishing is part of a group headed by Paradox Interactive. 10 entities, 6 countries on record. Switch between the flow chart and the network, and select any entity to see its details.

Built from parent and subsidiary links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); subsidiaries, stakes and holdings from Wikidata (CC0). Each entity in the chart links to its source.

The story

Founded by Mark Rein·Hagen, Steve Wieck and Stewart Wieck on Dec 1990.1

CCP merger and MMO development

On Saturday, 11 November 2006, White Wolf and CCP Games, the Icelandic MMO development company responsible for EVE Online, announced a merger between the two companies during the keynote address at the EVE Online Fanfest 2006. It was also revealed that a World of Darkness MMORPG was already in the planning stages. This game was cancelled in April 2014 after nine years of development.

Assets purchased by Onyx Path

At GenCon 2012 it was announced that CCP Games/White Wolf would not continue to produce table-top RPGs. Onyx Path Publishing, a new company by White Wolf Creative Director Richard Thomas, purchased the Trinity games and Scion from CCP and became licensee for the production of World of Darkness titles (classic and new), as well as Exalted. Onyx Path does not hold a license to the Mind's Eye Theatre titles.

Purchase by Paradox Interactive

On Thursday, 29 October 2015, Paradox Interactive and CCP announced that Paradox had purchased White Wolf and all of its intellectual properties. Tobias Sjögren would serve as the CEO of the revived company, which would remain a subsidiary of Paradox. Martin Ericsson, formerly a developer on the World of Darkness MMO, served in the "Lead Storyteller" role for the company.

In November 2018, as a result of backlash generated by material pertaining to the "murder of gay Chechens" published in a Vampire: The Masquerade Fifth Edition source book as well as the inclusion of optional neo-Nazi aesthetic in the Brujah vampire clan, it was announced that White Wolf would no longer function as an entity separate from its parent company, and would cease developing and publishing products internally. In May 2025, Paradox Interactive announced that it was rebranding its publisher World of Darkness, renaming it White Wolf. The new White Wolf would develop tabletop RPGs, as well as co-publish the video game Vampire: The Masquerade – Bloodlines 2 with Paradox Interactive.

From Wikipedia’s article on White Wolf Publishing, shared under CC BY-SA 4.0.4

Leadership

Who has led White Wolf Publishing, and when. Pick a name to see everywhere that person has worked.

Products and brands

The Old or Classic World of Darkness game lines

The games of this series use White Wolf's Storyteller System. Several games inspired spinoffs in the form of historical period settings such as the Dark Ages.

In addition to those game lines a series of books was produced under the title World of Darkness. These provided stand-alone materials for multiple game lines with the focus on a specific region or theme, e.g. WoD: Blood-Dimmed Tides (about the oceans), WoD: Combat (an alternative 'crossover' combat system to resolve contradictory mechanics and add some sophistication), WoD: Tokyo, Hong Kong, Midnight Circus, and WoD: Mafia.

For the Third Edition of Ars Magica, White Wolf connected that game's pseudohistorical setting to the future World of Darkness setting. This was a simple adjustment (since the core premise of both settings is 'Earth as we know it' + 'supernatural fiction is reality') and particularly suited to the 'Tremere connection' between a clan of vampires from the original Vampire and a House of magi in the Order of Hermes (the central organization of Ars Magica as well as one of the 'Traditions' in M:TA).

The Chronicles of Darkness game lines

The games of this series use White Wolf's newer Storytelling System. For over a decade it was also known as "World of Darkness", causing it to be referred to as the "new World of Darkness" or nWoD to distinguish it from the prior line of games. In December 2015, it was renamed "Chronicles of Darkness" by its new publisher Onyx Path in order to more clearly distinguish the two given Paradox Entertainment's intention to reboot the original setting.

Read the full text

Age of Sorrows

Exalted

Trinity Universe

Trinity was originally named Æon, but a trademark issue with Viacom related to the MTV show Æon Flux resulted in a name change.

Trinity (science fiction and psychics)

Aberrant (near-future superheroes)

Adventure! (1920s pulp heroes)

Other

Pendragon

Scion

Street Fighter: The Storytelling Game

Engel

From Wikipedia’s article on White Wolf Publishing, shared under CC BY-SA 4.0.4

Subsidiaries and ownership

Parent company

Owners

Subsidiaries

Former owners and parents

From Wikidata.1

Timeline

  1. Nov 2018Dissolved Dissolved1
  2. 2015Acquired Acquired by Paradox Interactive1
  3. 2006Acquired Acquired by Fenris Creations1
  4. Dec 1990Founded Founded1

Sources

The numbers on this page point here. Each one links to the record it came from.

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