The story
On 15 July 1997, Sony Computer Entertainment (SCE) announced that it, through its London-based division, was to acquire the game development division of CyberLife Technology for an undisclosed sum, as well as rights and production of future games such as MediEvil. CyberLife had previously developed games under the name "Millennium Interactive", including Diggers and Creatures, but changed its name in 1996 when developing artificial intelligence technology and "artificial life" simulations became its primary focus. The bought-out team was integrated into a new internal studio for Sony under Sony Computer Entertainment Europe; it was later known as SCEE Studio Cambridge to distinguish from Team Soho. CyberLife would later change its name to Creature Labs in November 1999 before shutting down in 2003, with some assets and staff acquired by Gameware Development.
The Cambridge team would work on the hit game Primal after working on the MediEvil series. The studio would be renamed SCEE Cambridge Studio after Team Soho was spun out independently from SCEE; it would be renamed yet again to Cambridge Studio in 2010.
In January 2012, SCEE announced a restructuring of its United Kingdom-based studios; within this move, SCEE Cambridge Studio became a sister studio to Guerrilla Games to bring Guerrilla's Killzone series to PlayStation Vita. Within the same year, SCEE Cambridge Studio assumed the name "Guerrilla Cambridge". An undisclosed number of staffers were let go from Guerrilla Cambridge and other United Kingdom-based studios owned by SCE in March 2014. Guerrilla Cambridge was closed down on 12 January 2017 as a result of a regular review process within SCE's Worldwide Studios division.
From Wikipedia’s article on Guerrilla Cambridge, shared under CC BY-SA 4.0.4