Private company

Klei Entertainment

Logo: Klei Entertainment, Public domain, via Wikimedia Commons4

Canadian video game developer

Klei Entertainment Inc. ( KLAY) is a Canadian video game development company located in Vancouver, British Columbia. Klei was formed in July 2005 by Jamie Cheng. Their best-known titles include Don't Starve and Oxygen Not Included.2 It employed 35 people in 2013.1 Wikipedia text CC BY-SA 4.0

Last updated Oct 20, 2026.

Overview

Jul 2005Founded1
  • Industryvideo game industry1
  • HeadquartersVancouver1
  • Founded inVancouver1
  • Websiteklei.com
  • Legal formbusiness corporation1
  • LEI5493002H70Z1O26B3S743
  • StatusActive3
  • LEI statusIssued and current3
  • Registered address855 Homer Street, V6B 2W7 Vancouver, Canada3
  • Registered withBC Registry Services, BC07303033

Klei Entertainment Inc. ( KLAY) is a Canadian video game development company located in Vancouver, British Columbia. Klei was formed in July 2005 by Jamie Cheng. Their best-known titles include Don't Starve and Oxygen Not Included.2

Corporate structure

Klei Entertainment is part of a group headed by Tencent. 880 entities, 44 countries on record. Switch between the flow chart and the network, and select any entity to see its details.

Built from parent and subsidiary links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); subsidiaries listed in Exhibit 21 of annual reports filed with the SEC; subsidiaries, stakes and holdings from Wikidata (CC0). Each entity in the chart links to its source.

The story

Jamie Cheng founded Klei Entertainment in July 2005. Prior to the formation of Klei, Cheng worked as a specialist AI programmer at Relic Entertainment, formerly owned by THQ. Cheng sought a company culture where employees live balanced lives, building Klei on the belief that game studios could make popular, interesting games with a reasonable budget, normal hours, and a fair price while still being successful. Cheng acquired seed funding for Klei by selling his THQ shares earned at Relic and getting a $10,000 loan from his brother. With the initial funding secured, Cheng partnered with Jeffrey Agala to become co-founder and Creative Director at the studio. In 2009, Klei had 11 employees and as of May 2013, it had grown to 35 employees.

Their first title, Eets, was first released on March 27, 2006, for Microsoft Windows, then for Mac OS X on December 9, 2010. Between those two releases, the game was ported to the Xbox 360 via the Xbox Live Arcade platform and released on April 25, 2007. Retitled to Eets: Chowdown, this version featured 120 new levels and an action minigame called Marsho Madness.

The company assisted with Slick Entertainment's N+, the Xbox Live Arcade port of the Adobe Flash game N. In 2008, Klei developed Sugar Rush, a casual massively multiplayer online game. They announced in late August 2010, that development had stopped and the game had been canceled. The company's fourth original title, Shank, was announced at Penny Arcade Expo 2009. It was released on August 24, 2010, for the PlayStation 3, August 25, 2010, for the Xbox 360, and October 26, 2010, for Microsoft Windows.

Klei's survival adventure game Don't Starve was released on April 23, 2013. Don't Starve was released in a 2-for-1 beta format on Steam, allowing players to purchase two copies of the game for the price of one. Before it was officially self-published, Klei sold more than 300,000 copies of Don't Starve at a price of $15 each. On April 21, 2016, Klei released a stand-alone multiplayer version of Don't Starve called Don't Starve Together, which has regular updates and individual downloadable content. On April 9, 2026, Klei announced a new entry to the series, Don't Starve Elsewhere.

On July 2, 2013, it was announced that its next release would be titled Invisible, Inc., a turn-based espionage game released on May 12, 2015.

In 2017, Klei Entertainment acquired Slick Entertainment. Slick founder Nick Waanders and CEO Jamie Cheng previously worked together at Relic Entertainment, which established a working relationship that later allowed the companies to merge.

Klei announced in January 2021 that it had agreed to allow Tencent to acquire a majority stake in the company. Klei would remain in full control of its products, but the Tencent acquisition would help it reach the gaming market in China.

From Wikipedia’s article on Klei Entertainment, shared under CC BY-SA 4.0.5

Products and brands

  • Eets

Listed on Wikidata.1

Subsidiaries and ownership

Owners

Parent company (GLEIF)

Ultimate parent

From Wikidata.1 Ownership links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); each one cites its LEI record.

Employees over time

  • 2013351

Timeline

  1. Oct 19, 2022Parent Directly consolidated by Proxima Beta Europe3
  2. Jan 2021Acquired Acquired by Tencent1
  3. Jul 2005Founded Founded in Vancouver1

Sources

The numbers on this page point here. Each one links to the record it came from.

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