The story
Founded by Brandon Beck and Marc Merrill in 2006, in Los Angeles.1
Brandon "Ryze" Beck and Marc "Tryndamere" Merrill, the founders of Riot Games, became friends while roommates at the University of Southern California, where the two studied business. Beck and Merrill believed too many video game developers diverted their focus from game to game too often, distinguishing Defense of the Ancients as an indication that games could be supported and monetized long-term. They also drew inspiration from Asian video game designers who released their games for no up-front cost, and instead charged for additional perks.
Beck and Merrill sought funding from family and angel investors, raising US$1.5 million to launch their company. Riot Games was established in September 2006 in Santa Monica, California. The first person Riot Games recruited was Steve "Guinsoo" Feak, one of the early developers of DotA Allstars, a game considered to have been foundational to the MOBA genre. As they refined League of Legends' initial creation, they pitched investors a video game company rooted in e-commerce. Merrill said that they approached publishers who were baffled by the game's lack of a single-player mode and free-to-play business model. Riot Games received several rounds of funding totaling $8 million, including investments by the Benchmark and FirstMark Capital venture capital firms, as well as Chinese holding company Tencent. The latter would later become League of Legends' distributor in China, and then the parent company of Riot Games.
Following six months of beta tests, Riot Games released League of Legends as a free-to-play game on October 27, 2009. Their game designers and executives participated in online forums to make adjustments based on player feedback. On May 10, 2010, Riot Games announced that they would take over distribution and operation of their game in Europe; to do so, Riot Games relocated their European headquarters in Brighton to new offices in Dublin. In February 2011, Tencent invested $400 million for a 93 percent stake in Riot Games. Tencent bought the remaining 7 percent on December 16, 2015; the price was not disclosed.
In 2012, in response to toxicity and harassment in League of Legends, Riot Games launched a "player behavior team" of psychologists to combat harassment on its platform. Riot Games' tactics to address issues on League of Legends, which included an opt-in chat function between opposing players, informing banned players of the reasoning behind the ban, as well as creating a tribunal of players to weigh in on bans, resulted in a 30 percent drop in reported harassment behavior. The efficacy of their results has been questioned by players and the gaming press. By 2013, League of Legends was the most-played multiplayer PC game in the world. By 2016, Inc. reported the game had over 100 million monthly players.
Riot Games relocated to a new building on a 20-acre (8-hectare) campus in western Los Angeles in 2015. In March 2016, Riot Games acquired Radiant Entertainment, another developer who was working on Rising Thunder and Stonehearth at the time. Rising Thunder was effectively canceled following the acquisition, with the game's team allocated to a new project.
On October 13, 2017, Beck and Merrill announced that they were returning their focus to developing games, aiming to create new experiences for video game and esports players. Beck and Merrill handed over the day-to-day operations and overall management of the League of Legends team to three longtime employees: Dylan Jadeja, Scott Gelb, and Nicolo Laurent, who previously served as chief financial officer (CFO), chief technology officer (CTO) and president, respectively. Subsequently, Gelb and Laurent assumed roles as chief operating officer (COO) and chief executive officer (CEO), respectively, while Beck and Merrill became the Riot Games' chairmen. As of May 2018, Riot Games employed 2,500 people, operating 24 offices around the world.
In October 2019, Riot Games announced several new games: a version of League of Legends for mobile devices and consoles called League of Legends: Wild Rift, a standalone mobile version of the Teamfight Tactics mode from League of Legends, and the digital collectible card game titled Legends of Runeterra, with all three scheduled for a 2020 release. The company also teased further games — Project A, a tactical shooter; Project L, a fighting game with League of Legends characters; and Project F, a multiplayer game set in Runeterra – that were not detailed outside of genre descriptions and brief gameplay clips. Project A was later revealed to be Valorant, which entered closed beta on April 7, 2020 and was officially released on June 2, 2020.
In December 2019, Riot Games announced Riot Forge, a publishing label headed by Leanne Loombe. The label partnered with smaller game development studios for the creation of League of Legends games, with some games of this type already being in development. Two titles from Riot Forge were announced at The Game Awards 2019: Ruined King: A League of Legends Story by Airship Syndicate, and Convergence: A League of Legends Story by Double Stallion Games. Another division, Riot Tabletop, was announced in January 2020, to produce tabletop games; the first was Tellstones: King's Gambit, released in 2020.
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Riot acquired Hypixel Studios in April 2020, which it had been investing in over the previous eighteen months to help it publish Hytale, a voxel-based sandbox game. Also in April, Riot announced plans to establish a Singapore office later that year. Riot Games Singapore is to support Riot's existing titles and will have a major focus on developing the company's newer titles. Jason Bunge was hired as Riot Games' chief marketing officer in October 2020. In October 2021, the company bought Kanga, a services firm involved in "fan hubs", merchandising, and content aggregation.
Riot Games collaborated with French animation studio Fortiche to release an animated series, Arcane. The series was released worldwide in November 2021 on Netflix, and by parent company Tencent in China, and received a favorable critical reception.
In March 2022, Riot Games announced that it had invested in Fortiche and, as a result, its chief content officer Brian Wright and director of corporate development Brendan Mulligan were joining Fortiche's board of directors. That same month, Riot also hired executives from Netflix, Paramount, and HBO Max to head development of film, TV, and music endeavors built around the company's intellectual property.
In October 2022, Riot acquired Wargaming Sydney—a subsidiary of Cyprus-based Wargaming that had originally developed the MMO middleware BigWorld—for an undisclosed amount, and renamed it Riot Sydney. The acquisition excludes rights to the BigWorld technology itself, as well as its publishing arm.
In January 2023, Riot Games cut 46 employees in a round of layoffs. In the same month, it suffered a cyberattack that stole source code for League of Legends, Teamfight Tactics, and an anti-cheat platform. The hackers in question put the stolen data up for sale on the dark web for US$700,000. In 2023, several games under the Riot Forge label were released, including The Mageseeker by Digital Sun, and Song of Nunu by Tequila Works. In September 2023, Dylan Jadeja became company CEO.
Riot announced in January 2024 that it would be laying off 530 employees, or about 11% of its workforce, as well as sunsetting the Riot Forge effort as well as its planned Twitch competitor, Riot Esports Network (REN). Jadeja stated the rationale for the layoffs: "A decision like this has a massive impact on people's lives and on the culture of Riot. We're not doing this to appease shareholders or to hit some quarterly earnings number – we've made this decision because it's a necessity. It's what we need to do in order to maintain a long-term focus for players." In May 2024, the company was sued in the California federal court over its partnership with bankrupt cryptocurrency exchange FTX. Lawyers for the plaintiff said the claims were brought as their losses from FTX could not be recovered due to the bankruptcy proceedings.
In June 2025, Riot Games announced the closure of Hypixel Studios, the development team behind the sandbox game Hytale, which the company acquired in 2020. After years of development, including a major engine rewrite and a delayed beta originally slated for 2021. Hypixel CEO Aaron Donaghey confirmed that the project could not be completed in a way that honored the original vision, leading to both the cancellation of Hytale and the phased wind‑down of Hypixel Studios.
From Wikipedia’s article on Riot Games, shared under CC BY-SA 4.0.5
