Private company
Snowblind Studios
Logo: The logo is from the following website: http://www.snowblind.com/, Non-free logo, via Wikipedia3
American video game developer
Snowblind Studios was an American video game developer located in Kirkland, Washington. They were founded in 1997, specializing in role-playing video games. In February 2009, Snowblind Studios was acquired by Warner Bros. Home Entertainment.2 It employed 80 people.1 It is part of Warner Bros. Games.1 It ceased to exist in 2011.1 Wikipedia text CC BY-SA 4.0
Last updated Oct 20, 2026.
Overview
- Industryvideo game industry1
- HeadquartersKirkland1
- Websitewww.snowblind.com
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Snowblind Studios was an American video game developer located in Kirkland, Washington. They were founded in 1997, specializing in role-playing video games.2
Corporate structure
Snowblind Studios is part of a group headed by Warner Bros. Discovery. 146 entities, 17 countries on record. Switch between the flow chart and the network, and select any entity to see its details.
- Warner Bros. Discovery New York City
- Warner Bros. Games Burbank
- Snowblind Studios Kirkland
- Avalanche Software Subsidiary · Salt Lake City
- Fall Line Studios Subsidiary · Salt Lake City
- Monolith Productions Subsidiary · Kirkland
- NetherRealm Studios Subsidiary · Chicago
- Portkey Games Subsidiary
- Rocksteady Studios Subsidiary · London
- Traveller's Tales Subsidiary · Knutsford
- TT Games Subsidiary · London, United Kingdom
- TT GAMES PUBLISHING LIMITED Subsidiary · London, United Kingdom
- TT GAMES STUDIOS LIMITED Subsidiary · Knutsford, United Kingdom
- WB Games Boston Subsidiary · Westwood
- WB Games San Francisco Subsidiary
- Motor Trend Group Subsidiary · 50%
- All3Media Subsidiary · London
- Maverick Television Subsidiary
- North One Television Subsidiary · London, United Kingdom
- Optomen Subsidiary · New York City
- Raw TV Subsidiary · London, United Kingdom
- South Pacific Pictures Subsidiary · Auckland
- Two Brothers Pictures Subsidiary · London
- CNN Subsidiary · New York City
- CNN Films Subsidiary
- CNN Max Subsidiary · United States
- CNN Radio Argentina Subsidiary · Buenos Aires
- DC Comics Subsidiary · Manhattan
- Black Label Subsidiary
- EC Comics Subsidiary · New York City
- Minx Subsidiary
- Paradox Press Subsidiary · New York City
- Vertigo Subsidiary · New York City
- WildStorm Subsidiary · La Jolla
- America's Best Comics Subsidiary
- Cliffhanger Subsidiary
- Homage Comics Subsidiary
- Zuda Comics Subsidiary
- All Star DC Comics Subsidiary
- Amalgam Comics Subsidiary · United States
- CMX Subsidiary · United States
- DC Focus Subsidiary
- DC Ink Subsidiary
- DC Zoom Subsidiary
- Elseworlds Subsidiary
- Helix Subsidiary · United States
- Impact Comics Subsidiary · United States
- Piranha Press Subsidiary · United States
- Tangent Comics Subsidiary
- DC Entertainment Subsidiary · United States
- Eurosport Subsidiary · Issy-Les-Moulineaux, France
- Grupa TVN Subsidiary · Warszawa, Poland
- TVN Media Sp. z o.o. Subsidiary · Warszawa, Poland
- HBO Subsidiary · Wilmington, Delaware, United States
- HBO Films Subsidiary · United States
- HBO España Subsidiary · Spain
- HBO Latino Subsidiary
- HBO Portugal Subsidiary · Portugal
- Home Box Office, Inc. Subsidiary · New York City
- HBO Latin America Group Subsidiary · Coral Gables, Florida, United States
- Red by HBO Subsidiary · Singapore
- The Cartoon Network, Inc. Subsidiary · Atlanta
- Discovery Family Subsidiary · 60% · United States
- Cartoonito Subsidiary · United States
- TNT Subsidiary · Omaha, Nebraska, United States
- TNT Sports Subsidiary · Atlanta
- NBA TV Subsidiary · United States
- Turner Entertainment Subsidiary · United States
- TVN Warner Bros. Discovery Subsidiary
- Warner Animation Group Subsidiary · Burbank
- Warner Bros. Clockwork Subsidiary · Burbank
- Warner Bros. Discovery Americas Subsidiary · Atlanta
- Warner Bros. Discovery Arabic Subsidiary · Dubai
- Warner Bros. Discovery Argentina Subsidiary · Buenos Aires
- Warner Bros. Discovery Benelux Subsidiary · Amsterdam
- Warner Bros. Discovery Danmark Subsidiary · Copenhagen
- Warner Bros. Discovery EMEA Subsidiary · London
- Discovery Networks Finland Subsidiary
- Hanna-Barbera Studios Europe Subsidiary · London
- Warner Bros. Discovery France Subsidiary · Paris
- and 23 more
- Warner Bros. Games Burbank
Built from parent and subsidiary links from GLEIF, the Global Legal Entity Identifier Foundation (CC0); subsidiaries, stakes and holdings from Wikidata (CC0); major holders from Schedules 13D and 13G. Each entity in the chart links to its source.
Products and brands
The Snowblind engine, also referred to as the Dark Alliance game engine, is a game engine created by Snowblind Studios for perspective correct overhead third person view role-playing games. It was first used by Snowblind Studios to create Baldur's Gate: Dark Alliance. The previous Baldur's Gate games used the Infinity Engine which was created by BioWare for isometric role-playing games.
The first game to use the engine was Baldur's Gate: Dark Alliance, a joint collaboration between Interplay Entertainment and Snowblind Studios. Interplay then used the engine for all its ports of the game except the Game Boy Advance version, which used its own game engine. These ports of the game greatly expanded on how much content the game was able to use and the amount of save slots present in the game.
The engine was then used by Snowblind Studios in its EverQuest games starting with Champions of Norrath. Snowblind improved the engine in its own ways, such as adding new features such as character creation and online multiplayer. Interplay, however, continued to use the engine, due to the fact it partly owned the engine, for its console games. Interplay used the engine for its sequel to Dark Alliance, Baldur's Gate: Dark Alliance II, which was developed by Black Isle Studios. This sequel once again improved on the engine's capabilities and added more features, improved graphics and better audio; it added features from the Infinity Engine Baldur's Gate games such as Companions. Interplay then released Fallout: Brotherhood of Steel and The Bard's Tale; both games improved on the engine in their own way. Brotherhood of Steel added a reputation system to the game and The Bard's Tale improved on other features of the engine, such as audio. The Bard's Tale was the Dark Alliance Engine's first PC release. Interplay was developing a sequel to Brotherhood of Steel, Fallout: Brotherhood of Steel 2. This game would have added the features of sniping, stealth and a more advanced reputation system, but was soon canceled.
Snowblind Studios then released Champions: Return to Arms, which refined the online multiplayer and changed the linear portion of the games released for the engine and allowed characters to change the ending. Around this time, Snowblind began to license the engine out to indie developers, but only one could make a game. The game was met with a lawsuit by Titus Software, the owners of Interplay, and Acclaim Entertainment but in the end, it was ultimately released as Combat Elite: WWII Paratroopers.
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Snowblind then created Justice League Heroes with the same engine in 2006. The game was released around the time the next gen of video game consoles was out, but due to it being created for the previous gen, it was released for Xbox and PlayStation 2. A portable version of the engine was used for the PlayStation Portable. The Game Boy Advance version, which was released as Justice League Heroes: The Flash, used its own engine, and the Nintendo DS version did the same thing. To fit the superhero theme of the game, Snowblind Studios put most of its effort into the length of the game, thereby taking out many features of the engine.
From Wikipedia’s article on Snowblind Studios, shared under CC BY-SA 4.0.4
Subsidiaries and ownership
Parent company
Owners
From Wikidata.1
Timeline
Links
- Websitewww.snowblind.com1
- WikipediaSnowblind Studios
- WikidataQ3137484
Sources
The numbers on this page point here. Each one links to the record it came from.
- 1WikidataSnowblind Studios on Wikidata
- 2WikipediaSnowblind Studios on Wikipedia
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