
Richard Garriott
American video game developer, entrepreneur and space tourist (born 1961)
Richard Allen Garriott de Cayeux (né Garriott; born 4 July 1961) is a British-born American video game developer, entrepreneur and space tourist.2
From Wikipedia’s article on Richard Garriott (this version), CC BY-SA 4.0.
Born Jul 4, 1961.1
About
Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects of computer-game development. On October 12, 2008, Garriott flew aboard the Soyuz TMA-13 mission to the International Space Station as a private astronaut, returning 12 days later aboard Soyuz TMA-12. He became the second space traveler, and first from the United States, to have a parent who was also a space traveler. During his ISS flight, he filmed a science fiction movie Apogee of Fear.
The creator of the Ultima game series, Garriott was involved in all games in the series, and directly supervised all eleven main installments, starting with 1979's Akalabeth: World of Doom and concluding with 1999's Ultima IX: Ascension. Within the context of Ultima, Garriott presented himself as the fictional persona of Lord British. The series is considered influential, notably helping with establishing the computer role-playing game genre. He founded the video game development company Portalarium in 2009. He was CEO of Portalarium and creative director of Shroud of the Avatar: Forsaken Virtues until 2018 when he shed the title, later relinquishing all Shroud of the Avatar assets to Catnip Games in 2019.
From Wikipedia’s article on Richard Garriott, shared under CC BY-SA 4.0.2
Companies
- Destination GamesFounder17
- Origin SystemsFounder18
- PortalariumFounder19
Early life and education
Richard Allen Garriott was born in Cambridge, England, on 4 July 1961, to Helen Mary (née Walker) Garriott (1930–2017) and Owen Garriott, one of NASA's first scientist-astronauts (selected in NASA Astronaut Group 4), who flew on Skylab 3 and Space Shuttle mission STS-9. His parents had been high school sweethearts growing up in Enid, Oklahoma. Although both his parents were Americans, Garriott claims dual citizenship for both the United States and the United Kingdom by birth.
Garriott was raised in Nassau Bay, Texas from the age of about two months. Since his childhood, he had dreamed of becoming a NASA astronaut like his father. Eyesight problems discovered at the age of 13 blocked his ambition, however, so he instead came to focus on computer game development.
Garriott's "first real exposure to computers" occurred in 1975, during his freshman year at Clear Creek High School. In search of more experience than the single one-semester BASIC class the school offered, and as a fan of The Lord of the Rings and Dungeons & Dragons, Garriott convinced the school to let him create a self-directed course in programming. He used the course to create fantasy computer games on the school's teletype machine. Garriott later estimated that he wrote 28 computer fantasy games during high school.
One of Garriott's game pseudonyms is "British", a name he still uses for various gaming characters, including Ultima character Lord British and Tabula Rasa character General British. The name was given to him by his first Dungeons and Dragons friends because he was born in the UK.
From Wikipedia’s article on Richard Garriott (this version), CC BY-SA 4.0.
Career
Occupation: businessperson, video game developer, programmer, astronaut, engineer, video game director, game designer.8
- Date not recordedFounded Origin Systems4
- Date not recordedFounded Destination Games5
- Date not recordedFounded Portalarium6
- Date not recordedChair, The Explorers Club7
Early days
Garriott began writing computer games in 1974. His first games were created on teletype terminals. The code was stored on paper tape spools, and the game was displayed as an ongoing print-out. In summer 1979, Garriott worked at a ComputerLand store where he first encountered Apple computers. Inspired by their video monitors with color graphics, he began to add perspective view to his own games. After he created Akalabeth for fun, the owner of the store convinced Garriott it might sell. Garriott spent $200 printing copies of a manual and cover sheet that his mother had drawn, then put copies of the game in Ziploc bags, a common way to sell software at the time. Although Garriott sold fewer than a dozen copies at the store, one copy made it to California Pacific Computer Company, which signed a deal with him. The game sold over 30,000 copies, and Garriott received five dollars for each copy sold. The US$150,000 (equivalent to $665,000 in 2025) he earned was three times his father's astronaut salary. Akalabeth is considered the first published computer role playing game.
Later that year, Garriott entered the University of Texas at Austin (UT). He joined the school's fencing team, and later, the Society for Creative Anachronism. He lived at home with his parents while attending university, and from there created Ultima I with his friend Ken Arnold. Its cover, and those of several subsequently Garriott games, were painted by Denis Loubet, whose art Garriott discovered during a visit to Steve Jackson Games.
Origin Systems
Garriott continued to develop the Ultima series of video games in the early 1980s, eventually leaving UT to work on them full time. Originally programmed for the Apple II, the Ultima series later became available on several platforms. Ultima II was published by Sierra On-Line, as they were the only company that would agree to publish it in a box together with a printed cloth map. By the time he developed Ultima III, Garriott, together with his brother Robert, their father Owen and Chuck Bueche established their own video game publisher, Origin Systems, to handle publishing and distribution, in part due to controversy with Sierra over royalties for the PC port of Ultima II.
The use of the term avatar for the on-screen representation of the user was coined in 1985 by Richard Garriott for the computer game Ultima IV: Quest of the Avatar. In this game, Garriott desired the player's character to be their Earth self manifested into the virtual world. Due to the ethical content of his story, Garriott wanted the real player to be responsible for their character; he thought only someone playing "themselves" could be properly judged based on their in-game actions. Because of its ethically nuanced narrative approach, he took the Hindu word associated with a deity's manifestation on earth in physical form, and applied it to a player in the game world.
Garriott sold Origin Systems to Electronic Arts (EA) in September 1992 for $30 million. In 1997, he coined the term massively multiplayer online role-playing game (MMORPG), giving a new identity to the nascent genre previously known as graphical MUDs. In 1999 and 2000, EA canceled all of Origin's new development projects, including Privateer Online, and Harry Potter Online. Garriott resigned from the company and formed Destination Games in April 2000 with his brother and Starr Long (the producer of Ultima Online).
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NCSoft
Once Garriott's non-compete agreement with EA expired a year later, Destination partnered with NCSoft where Garriott acted as a producer and designer of MMORPGs. After that, he became the CEO of NCSoft Austin, also known as NC Interactive.
Tabula Rasa failed to generate much money during its initial release, despite its seven-year development period. On November 24, 2008, NCSoft announced that it planned to end the live service of Tabula Rasa. The servers shut down on February 28, 2009, after a period of free play from January 10 onward for existing account holders.
NCSoft fired Garriot in November 2008, but publicly claimed that he left the company voluntarily, resulting in a lawsuit against them. In July 2010, an Austin District Court awarded Garriott US$28 million in his lawsuit against NCSoft, finding that the company did not appropriately handle his departure in 2008. In October 2011, the United States Court of Appeals for the Fifth Circuit affirmed the judgment.
Portalarium
Garriott founded the company Portalarium in 2009, which developed Shroud of the Avatar: Forsaken Virtues, a spiritual successor to the Ultima series. Garriott remarked that had they been able to secure the intellectual property rights to Ultima from EA, the game could have become Ultima Online 2. On March 8, 2013, Portalarium launched a Kickstarter campaign for Shroud of the Avatar: Forsaken Virtues. An early access version of the game was released on Steam in 2014, and the game was fully released in March 2018. The game received "mixed or average" reviews from critics. In October 2019, the assets and rights to Shroud of the Avatar were sold to Catnip Games, a company owned by Portalarium CEO Chris Spears. Garriott is no longer associated with either company.
Current
In April 2022 he announced he had begun working on a new fantasy MMO that uses NFT technology with long-time contributor Todd Porter. In August 2022, the game was announced as Iron and Magic. However, in May 2023, it was reported that the game's official website has vanished and its Facebook page has lain dormant since September 2022, leading to many speculations regarding the status of the game.
From Wikipedia’s article on Richard Garriott (this version), CC BY-SA 4.0.
Personal life
Awards
Links
Sources
The numbers on this page point here. Each one links to the record it came from.
- 1WikidataRichard Garriott on Wikidata
- 2WikipediaRichard Garriott on Wikipedia
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- 13Wikidataaward, as reported
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- 15WikidataRichard Garriott: X, on Wikidata
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- 17WikidataDestination Games, Founder
- 18WikidataOrigin Systems, Founder
- 19WikidataPortalarium, Founder
- 20Wikimedia CommonsRichard Garriott photo by NASA, Public domain