The story
The company launched publicly at PC Forum in 2002, where it also announced its CMOS-based single chip 3D image sensing technology using the time of flight principle. Described as “electronic perception technology", the company promotes its technology as enabling everyday machines and digital devices with the ability to “see”.
In 2002, at Demo Mobile, the company announced its first application, a projection keyboard for mobile devices. In this application, a keyboard made of light is projected onto a flat surface, the user types on the flat surface, and Canesta's electronic perception technology translates finger movements into keystrokes in the device. The company subsequently licensed the technology to Celluon of Korea.
The company later focused on the automotive applications of its technology, securing investment from Honda, and promoting its technology at public automotive industry forums such as Convergence 2006. Interior occupant sensing for advanced airbag deployment and rear obstacle detection are two example applications.
The company turned its attention to the video game space where its technology forms the basis of an input mechanism that enables immersive game experiences.
On October 29, 2010, it was announced that Microsoft would acquire Canesta for an undisclosed amount, stating that their partnership would assist in the development of natural user interfaces and spread the adoption of their technology into a wider array of products. Microsoft had developed a motion controller for its Xbox 360 game console, using PrimeSense technology and the current Kinect for Xbox One switched over to the Canesta Time-of-flight camera core technology.
From Wikipedia’s article on Canesta, shared under CC BY-SA 4.0.4